001 — IndexPiotr · Ola

Double Trouble

Double Trouble is not an advertising agency. It is not a production house. It is a laboratory of ideas, working at the intersection of strategy, technology, film and culture. Run by two people — Piotr and Ola — who hold three archetypes at once.

Practice
Artist · Engineer · Strategist
Medium
Strategy · AI · Film · Culture
Status
Open for 2026 commissions
002 — Manifest

Three archetypes. One team.

Most studios pick one. We refuse to choose.

Artist. Engineer. Strategist. Held simultaneously.

We are a laboratory, not an agency.

artistThe Artist makes beautiful things — work with form, weight, intention. Aesthetic is not decoration; it is how an idea earns belief.

engineerThe Engineer treats technology and AI as medium, not topic. We don't talk about tools; we build with them. Code is craft.

strategistThe Strategist reads markets, behaviour, culture. Without strategy, taste is decoration. Without taste, strategy is a slide deck.

Most studios have one of these. A few have two. We hold all three at the same desk, in the same conversation, on the same project — and the friction between them is where the work gets sharp.

  1. 01We are a lab of ideas, not a service.
  2. 02We do not pitch. We propose.
  3. 03Strategy without craft is a deck. We refuse decks.
  4. 04Technology is medium, not subject.
  5. 05AI is a brush, not a brand.
  6. 06Film is how an idea moves.
  7. 07Culture is the room we work in.
  8. 08We work with founders, not procurement.
  9. 09Slow is a feature.
  10. 10If anyone could make it, we don't.
003 — Lab

Things we make for no one in particular.

Open experiments. Some become projects. Most stay in the lab.

FILM · 2025
Bells
Short film for festivals.
FILM · AI · ONGOING
AI films for charity
A series for non-profit organisations.
PHOTO · OPEN
Analogue photography
Hand-developed frames from two cities.
004 — Philosophy

Five positions we hold.

  1. I.

    We are a laboratory.

    Not an agency, not a production house. A small place where ideas are tested with rigour, then released into the world only if they earn it.

  2. II.

    All three at once.

    Artist, Engineer, Strategist. Held simultaneously, in the same room, on the same project. The friction between them is the method.

  3. III.

    Technology is medium.

    AI, code, film, type — none of them are subjects. They are how an idea travels from one mind into another.

  4. IV.

    Strategy without craft is a deck.

    And craft without strategy is decoration. We refuse to deliver either alone.

  5. V.

    Slow is a feature.

    We make fewer things, more slowly, for fewer people. The math doesn't always work. It works for us.

005 — Console

Try a command.

A small terminal. Try: about · who · lab · ping · joke · sudo make brand

guest@doubletrouble — zsh — 80×24
//doubletrouble://terminal — type "help"
guest@doubletrouble ~ $
006 — Contact

Say something.

We answer briefs that arrive as a single paragraph. The longer the deck, the slower the reply.